Basic Vehicle Physics C#
Vehicle physics simulation core library.
This library is used to construct simcade vehicles in Unity3D, but can be expanded to other platforms aswell.
Features:
Fairly simple structure. One button to create the car and the rest is configuration.
Drivetrain Simulation:
- Engine
- Gearbox
- Differentials (Open, Spool, Locking, 1-way, 1.5-way, 2-way)
Body Simulation:
- Inertia Measurement
- Aerodynamic down forces
- Aerodynamic drag forces
- Aerodynamic wings
Suspension:
- Springs
- Damper's (Bump & Rebound)
- Bumpstops
- Antirollbars
- Ride Height Adjustment
Tires:
- Pacejka89 Magic Model
- Brian Beckman's combining model variant
Sound Mixing:
- Rampable Power & Coast Playlists
- Gearwhine
- Shifting
- Skids
- Collisions
Extra Game Logics:
- Surface Manager
- Replay Manager
- Universal Camera with car related options
40,00 € Regular Price
20,00 €Sale Price
