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Basic Vehicle Physics C#

Basic Vehicle Physics C#

Vehicle physics simulation core library.
This library is used to construct simcade vehicles in Unity3D, but can be expanded to other platforms aswell.

  • Features:

    Fairly simple structure. One button to create the car and the rest is configuration.

    Drivetrain Simulation:

    1. Engine
    2. Gearbox
    3. Differentials (Open, Spool, Locking, 1-way, 1.5-way, 2-way)

    Body Simulation:

    1. Inertia Measurement
    2. Aerodynamic down forces
    3. Aerodynamic drag forces
    4. Aerodynamic wings

    Suspension:

    1. Springs
    2. Damper's (Bump & Rebound)
    3. Bumpstops
    4. Antirollbars
    5. Ride Height Adjustment

    Tires:

    1. Pacejka89 Magic Model
    2. Brian Beckman's combining model variant

    Sound Mixing:

    1. Rampable Power & Coast Playlists
    2. Gearwhine
    3. Shifting
    4. Skids
    5. Collisions

    Extra Game Logics:

    1. Surface Manager
    2. Replay Manager
    3. Universal Camera with car related options
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